Michael G. Art
Three-part Blender foliage pipeline: texture atlas baking, mesh cutting from opacity maps and cluster growing.
Michael G. Art has 4 plugins in the catalog for Blender.
Michael G. Art
Three-part Blender foliage pipeline: texture atlas baking, mesh cutting from opacity maps and cluster growing.
Michael G. Art
Scans a folder of PBR foliage textures in Blender, detects assets by filename and bakes them into a clean texture atlas.
Michael G. Art
Scatters foliage meshes onto a base mesh with anchors and buckets in Blender, then bakes a clean LOD chain.
Michael G. Art
Generates optimized foliage meshes from opacity maps in Blender, with custom LOD hulls, silhouette tracing and cross billboards.