Keymesh Too
Developer: nickberckley
Creates stop-motion style animation in Blender by sculpting or modeling a new mesh version on each frame.
What Keymesh Too does
Keymesh Too is a Blender plugin for frame-by-frame mesh animation. It rebuilds Pablo Dobarro's Keymesh from scratch and works with almost all object types apart from empties and armatures.
A frame picker interface registers each version of an object you create, adds keyframes without duplicating them in the Dope Sheet, allows naming and deleting frames, and tracks how often each version is used. You can sculpt or model each pose in turn, producing a hand-made, stop-motion look.
Key features
- Frame-by-frame sculpting or modeling
- Frame Picker for every object version
- Keyframes without Dope Sheet duplicates
- Name and remove frames
FAQ
Is Keymesh Too free?
Yes, Keymesh Too is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Keymesh Too work with?
Keymesh Too works with Blender.
Who develops Keymesh Too?
Keymesh Too is developed by nickberckley. You can find their other plugins on the nickberckley page of this catalog.
Where can I download Keymesh Too?
Download Keymesh Too free from this PluginDex page using the Download Free button. You get free access without paying.