Okunwrap
Developer: Iurii Kotlov
A fully automatic, curvature-based UV unwrapping add-on for Blender, suited to batch processing.
What Okunwrap does
OKUnwrap automates UV unwrapping in Blender using a curvature-based method. It is meant for cases where unwrapping by hand would take too long or is impractical, and it scales to batches of assets across many meshes.
The developer states it beats the built-in solutions and often proprietary ones. It handles any geometry, including meshes triangulated by automatic poly reduction, and tries to create few small islands that waste packing and baking space. It is fully multi-threaded, and a test mesh of 335 thousand triangles is cited as processing quickly. Game artists with large asset sets will gain the most.
Key features
- Fully automatic curvature-based unwrapping
- Works on any geometry, including triangulated meshes
- Minimizes small wasteful islands
- Multi-threaded for large meshes
- Batch asset processing
FAQ
Is Okunwrap free?
Yes, Okunwrap is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Okunwrap work with?
Okunwrap works with Blender.
Who develops Okunwrap?
Okunwrap is developed by Iurii Kotlov. You can find their other plugins on the Iurii Kotlov page of this catalog.
Where can I download Okunwrap?
Download Okunwrap free from this PluginDex page using the Download Free button. You get free access without paying.