Polygon Cruncher V15 for Autodesk® 3ds Max®
Developer: Mootools
Reduces polygon counts in 3ds Max while keeping textures, vertex colors and normals, with modifier, utility and standalone modes.
What Polygon Cruncher V15 for Autodesk® 3ds Max® does
Polygon Cruncher V15, by Mootools, simplifies heavy meshes without ruining their appearance. It preserves texture information, vertex colors and user-defined normals, protects object borders, material boundaries and UV seams, and respects symmetry.
It comes as a modifier for real-time optimization with MagicCruncher automatic settings and a MaxScript interface, a utility with an OpenGL view, batch processing and LOD generation, and a standalone application for folder batches. Ambient occlusion and normal map baking and GLB export with textures for the web are included. Artists preparing models for games, production or the web will use it.
Key features
- Polygon reduction that preserves appearance
- Border, UV seam and symmetry protection
- Modifier, utility and standalone versions
- LOD generation and batch processing
- AO and normal map baking, GLB export
FAQ
Is Polygon Cruncher V15 for Autodesk® 3ds Max® free?
Yes, Polygon Cruncher V15 for Autodesk® 3ds Max® is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Polygon Cruncher V15 for Autodesk® 3ds Max® work with?
Polygon Cruncher V15 for Autodesk® 3ds Max® works with 3ds Max.
Who develops Polygon Cruncher V15 for Autodesk® 3ds Max®?
Polygon Cruncher V15 for Autodesk® 3ds Max® is developed by Mootools. You can find their other plugins on the Mootools page of this catalog.
Where can I download Polygon Cruncher V15 for Autodesk® 3ds Max®?
Download Polygon Cruncher V15 for Autodesk® 3ds Max® free from this PluginDex page using the Download Free button. You get free access without paying.