Reforge
Developer: Alexander-Bulatov
Blender add-on that exports mesh scenes into Defold projects as .glb, .model, .go and .collection files.
What Reforge does
Reforge, by Alexander-Bulatov, moves Blender scenes into the Defold game engine. Each mesh object becomes a .glb file plus a .model file, with .go prefabs and .collection scenes that preserve grouped instances.
Optional convex collision shapes can be exported and textures can be copied into the Defold project folder. Developers who block out levels in Blender can reduce manual setup in the engine.
Key features
- Exports .glb, .model, .go and .collection files
- Grouped instances preserved
- Optional convex collision export
- Texture copying into the project
FAQ
Is Reforge free?
Yes, Reforge is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Reforge work with?
Reforge works with Blender.
Who develops Reforge?
Reforge is developed by Alexander-Bulatov. You can find their other plugins on the Alexander-Bulatov page of this catalog.
Where can I download Reforge?
Download Reforge free from this PluginDex page using the Download Free button. You get free access without paying.