Selected_Bones_To_Vertex_Group
Developer: mochi_Lin
Blender add-on that adds or removes selected bones as vertex groups across several meshes at once.
What Selected_Bones_To_Vertex_Group does
Selected_Bones_To_Vertex_Group is a Blender add-on by mochi_Lin that creates vertex groups from the bones you have selected, or removes them again. A single operation handles one armature together with several meshes, all from a right-click menu in Object mode.
If a mesh has no armature modifier yet, the add-on adds one so the selected armature can deform it. This takes the repetitive clicking out of preparing meshes for rigging or weight painting. No special permissions are required.
Key features
- Creates vertex groups from selected bones across meshes
- Removes selected bones from vertex groups
- Adds a missing armature modifier
- One armature and several meshes per operation
- Available from the right-click menu in Object mode
FAQ
Is Selected_Bones_To_Vertex_Group free?
Yes, Selected_Bones_To_Vertex_Group is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Selected_Bones_To_Vertex_Group work with?
Selected_Bones_To_Vertex_Group works with Blender.
Who develops Selected_Bones_To_Vertex_Group?
Selected_Bones_To_Vertex_Group is developed by mochi_Lin. You can find their other plugins on the mochi_Lin page of this catalog.
Where can I download Selected_Bones_To_Vertex_Group?
Download Selected_Bones_To_Vertex_Group free from this PluginDex page using the Download Free button. You get free access without paying.