Skin_Or_Poly_Grow_Selection.ms

Developer: Paul Hormis

Download Free

Single-file MaxScript by Paul Hormis that grows selections in Skin or Poly contexts, for 3ds Max 6 to 8.

What Skin_Or_Poly_Grow_Selection.ms does

Paul Hormis wrote Skin_Or_Poly_Grow_Selection.ms and published it on ScriptSpot. It expands the current selection when you are working in a Skin or Poly context, which saves repeated manual selection steps while weighting or editing.

It arrives as one .ms file, is listed at version 1 and works with 3ds Max 8, 7 and 6. A demo video is available, and the developer has a page at hyperent.com. It is relevant mostly to users of those older 3ds Max versions who want a quick grow operation in their toolset.

Key features

  • Single .ms MaxScript file
  • Grows selections in Skin or Poly context
  • Version 1
  • Works with 3ds Max 6, 7 and 8
  • Demo video available

FAQ

Is Skin_Or_Poly_Grow_Selection.ms free?

Yes, Skin_Or_Poly_Grow_Selection.ms is free. Click the Download Free button on this PluginDex page to get it at no cost.

Which apps does Skin_Or_Poly_Grow_Selection.ms work with?

Skin_Or_Poly_Grow_Selection.ms works with 3ds Max.

Who develops Skin_Or_Poly_Grow_Selection.ms?

Skin_Or_Poly_Grow_Selection.ms is developed by Paul Hormis. You can find their other plugins on the Paul Hormis page of this catalog.

Where can I download Skin_Or_Poly_Grow_Selection.ms?

Download Skin_Or_Poly_Grow_Selection.ms free from this PluginDex page using the Download Free button. You get free access without paying.

Similar plugins

Skin_Or_Poly_Ring_Selection.ms

Paul Hormis

Single-file MaxScript by Paul Hormis for ring selection on skin or polygon components, aimed at 3ds Max 6 to 8.

Free3ds Max
Universal Customizer

Christophe B

3ds Max script that deforms repeated meshes through up to 16 parameter spinners without changing vertex count.

Free3ds Max
Quad Remesher

Exoside

Automatic retopology into clean quad meshes.

FreeBlender3ds MaxCinema 4D
Chainmaker

Chuggnut

3ds Max script that builds a chain along a spline from a single link object, scaling it to fit the path.

Free3ds Max