Wiggle Bones
Developer: Hans_Xwh
Blender add-on that adds physics-based secondary motion to pose bones, with collisions, pinning and baking.
What Wiggle Bones does
Wiggle Bones is a Blender add-on by Hans_Xwh that adds physics simulation to pose bones, giving ropes, chains, tails and similar parts more convincing motion. The physics logic has been reworked to look more realistic.
Bones can collide with specified meshes or collections, with friction, bounce or stickiness options. Pinning uses a damped track constraint to hold a wiggling bone to a target so the other bones react. Library-linked overrides are supported, and a one-click bake converts the simulation to keyframes.
Key features
- Physics simulation on pose bones
- Collisions with meshes and collections
- Pinning via damped track constraint
- Library-linked override support
- One-click bake to keyframes
FAQ
Is Wiggle Bones free?
Yes, Wiggle Bones is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Wiggle Bones work with?
Wiggle Bones works with Blender.
Who develops Wiggle Bones?
Wiggle Bones is developed by Hans_Xwh. You can find their other plugins on the Hans_Xwh page of this catalog.
Where can I download Wiggle Bones?
Download Wiggle Bones free from this PluginDex page using the Download Free button. You get free access without paying.