Blending For Godot
Developer: Rafael
Exports Blender objects, animated characters and collisions to Godot with smart mesh batching.
What Blending For Godot does
Blending For Godot is a Blender add-on by Rafael that simplifies sending assets to the Godot Engine. It offers a straightforward export workflow run in a safe, sandboxed process.
You can batch export selected objects, collections or whole scenes. Smart Mesh Batching merges objects on export to reduce draw calls while keeping your Blender organization and data intact, and there is a pipeline for animated characters and collisions. Indie game developers using Blender and Godot can cut export friction.
Key features
- Batch export of objects, collections or scenes
- Smart Mesh Batching to reduce draw calls
- Animated character and collision export
- Sandboxed export process
FAQ
Is Blending For Godot free?
Yes, Blending For Godot is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Blending For Godot work with?
Blending For Godot works with Blender.
Who develops Blending For Godot?
Blending For Godot is developed by Rafael. You can find their other plugins on the Rafael page of this catalog.
Where can I download Blending For Godot?
Download Blending For Godot free from this PluginDex page using the Download Free button. You get free access without paying.