Ezbake
Developer: Damian Mathew
A Blender add-on that bakes Principled BSDF materials into PBR texture maps with game engine presets.
What Ezbake does
Ezbake converts Principled BSDF materials into baked PBR texture maps, working through Cycles. It covers more than thirty channels, including base color, metallic, roughness, normal, AO, emission, alpha, transmission, sheen, clear coat and IOR, so complex shaders can be flattened for real-time use.
Presets configure packed maps for Unity (Standard and HDRP), Unreal and Godot ORM, and CryEngine MRG. Smart Material Merging combines several materials into one game-ready asset or keeps them separate. Auto Lightmap Unwrap handles UV unwrapping in one click, and a Shadow Catcher builds ground shadow planes with adjustable contrast. Game artists exporting assets will save considerable time.
Key features
- 30+ bake channels including normal, AO and clear coat
- Presets for Unity, Unreal, Godot and CryEngine
- Smart Material Merging into one asset
- One-click lightmap unwrap
- Shadow Catcher ground planes
FAQ
Is Ezbake free?
Yes, Ezbake is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Ezbake work with?
Ezbake works with Blender.
Who develops Ezbake?
Ezbake is developed by Damian Mathew. You can find their other plugins on the Damian Mathew page of this catalog.
Where can I download Ezbake?
Download Ezbake free from this PluginDex page using the Download Free button. You get free access without paying.