RE:Vision Effects
UV map re-rendering, corner pinning and displacement tools for After Effects and DaVinci Resolve.
Materials & Shaders plugins for After Effects, DaVinci Resolve, Premiere Pro, Cinema 4D, 3ds Max and Blender. 604 plugins in total.
RE:Vision Effects
UV map re-rendering, corner pinning and displacement tools for After Effects and DaVinci Resolve.
Blace Plugins
Estimates normal maps from video footage for relighting and VFX passes in After Effects and Premiere Pro.
BGRA Entertainment
After Effects plugin that generates normal maps from images, with native Apple Silicon support.
Evan Manning
After Effects plugin that makes any masked layer look like genuinely torn paper.
Mark View
GPU effect for After Effects that creates a Liquid Glass style look with refraction, blur and highlights.
Peter Quinn
Over 160 animated macro-photographed textures for adding grit, grunge and luma mattes to footage.
grape design
Generates a modern liquid-glass shape in After Effects with one click, fully animatable from Effect Controls.
Dragoy
After Effects plugin that adds chamfers and bevels to text and shapes using luma, alpha or height map sources.
InovativeWorks
Physics-based bevel and light sweep plugin for After Effects that works on a single layer without precomposing.
Denis Mozgovoy
GPU-accelerated After Effects plugin for creating and animating 3D curved surfaces with textures and render passes.
Andrew Yang
Procedural Voronoi cell-noise texture generator for After Effects with distance metrics, dispersion and looping.
MotionCodes
After Effects tool that extrudes solid, shape, text and transparent layers into textured 3D models.
Ahmed Studio
After Effects toolbox that generates cubes, cylinders, pyramids and prisms from native layers in one click.
Motion Design School
Extension for importing GLB and GLTF models, editing materials and converting 3D layers to solids in After Effects.
MotionDesk
Builds animated 3D titles in After Effects with 120+ letter animations, materials and lighting options.
Andrew Yang
Procedural Voronoi texture generator for After Effects, from terrain maps to caustics and abstract backgrounds.
YCraft
A GPU-accelerated PBR metallic effect for After Effects with presets, HDRI reflections and bevels.
Video Copilot
A free After Effects plug-in for 3D spheres with reflection maps, UV settings and built-in lighting.
Video Copilot
Shader collection from Video Copilot in universal formats for Cinema 4D, 3ds Max, Maya and Element 3D.
Greyscalegorilla + KitBash3D
Team subscription giving shared access to Greyscalegorilla and KitBash3D asset libraries through Cargo.
Video Copilot
Over 300 tiled physical shaders for Cinema 4D and Element 3D across 12 material categories.
Greyscalegorilla + KitBash3D
Scan-based materials, models, HDRIs and textures sent into Cinema 4D with one click through Cargo.
eyedesyn
More than 900 procedural cel shader materials for Cinema 4D that work without Sketch & Toon.
Pixel Lab
One hundred 8K grunge maps for Cinema 4D roughness channels that add scratches, smudges and fingerprints.
Pixel Lab
Kitbash and texture combo of nearly 100 4K PBR road textures and street models for Cinema 4D scenes.
ITOOSOFT
Procedural 3ds Max texture map that paints gradients along an object's visible edges, with ramp and noise controls.
3DZver
3ds Max script that converts scenes between render engines to V-Ray or Corona and exports PBR/glTF materials.
NiK684
Generates non-tiling plank floors from individual boards in any closed 2D shape or flat object in 3ds Max.
SIMPOLIUM
Generates city environments from a base surface in 3ds Max, with 70+ V-Ray and Corona materials.
mirza
Links Revit, other BIM and CAD files into 3ds Max so scenes can be updated later without re-exporting through FBX.
pixamoon
3ds Max script that changes bitmap gamma across a scene or selection, with Normal Bump handling for V-Ray and Corona.
dangtiendung
Free 3ds Max utility that converts selected lights and materials to Corona Renderer in a single action.
NiK684
3ds Max script that improves dropping textures into Slate, picking the right bitmap node for V-Ray, Corona, Redshift or FStorm.
obaida
3ds Max selection script for objects, materials, maps, modifiers, layers or properties, plus batch renaming.
Osetrov
3ds Max script that automatically corrects material albedo in Corona and V-Ray scenes by lowering bright and raising dark diffuse.
doctor_3d
Bridge for 3ds Max and Substance Painter that sends models out and builds shaders from exported textures for several renderers.
panubis3d
3ds Max modeling script that generates quilted and Chesterfield upholstery in diamond or square patterns with buttons.
LoneRobot
3ds Max utility that turns a rendered background image into a ready-to-assign mental ray matte material.
Visuali Studio
3ds Max script that maps tiled or parquet surfaces with randomized per-element UVs to hide visible texture repetition.
DMZScripts
3ds Max plugin for browsing and importing models, materials, HDRIs and max files from any folder as grouped assets.
SimonBourgeois
3ds Max script that adds Corona Color Correct nodes to material slots and can randomize their parameters.
rdg
Procedural graph paper texture for 3ds Max built from horizontal and vertical gradient ramps, delivered as an .mzp.
markulie
Open-source MaxScript tool for 3ds Max that randomizes object colors, syncs instances and applies gradients or converted materials.
Jon Seagull
3ds Max script that assigns random material IDs across an Editable Poly while leaving chosen polygons on a fixed ID.
SimonBourgeois
3ds Max script that adds Color Correction nodes to VrayMtl slots and can randomize their parameters across objects.
Jon Seagull
3ds Max macro that adds a toggle button for rendering vertex colors, changing nothing permanent in the scene.
markulie
Open-source MaxScript tool for 3ds Max wire color workflows with presets, instance sync, gradients and material conversion.
SimonBourgeois
3ds Max script that shifts V-Ray scenes and materials from a gamma-based setup to ACES OCIO, in batches if wanted.