Face Me! - Uv Utility
Developer: Inlet
Adjusts a Blender UV map using two selected faces as reference points to move, rotate and scale the target face's UVs.
What Face Me! - Uv Utility does
Face Me! is a UV utility add-on for Blender aimed at small, precise corrections. Two selected faces act as a pair of references that the add-on treats as one unit.
The UVs of the target face are then shifted, turned and resized to match the other, an approach best suited to small corrections on geometry that stays broadly similar. It supports Blender 3.6 through 5.0, is released under the GPL and includes documentation. Texture artists cleaning up seams and alignment may find it quicker than manual UV edits.
Key features
- Two faces serve as reference points
- Moves, rotates and scales a face's UVs
- Suited to fine-tuned corrections
- Supports Blender 3.6 through 5.0
- GPL license with documentation
FAQ
Is Face Me! - Uv Utility free?
Yes, Face Me! - Uv Utility is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Face Me! - Uv Utility work with?
Face Me! - Uv Utility works with Blender.
Who develops Face Me! - Uv Utility?
Face Me! - Uv Utility is developed by Inlet. You can find their other plugins on the Inlet page of this catalog.
Where can I download Face Me! - Uv Utility?
Download Face Me! - Uv Utility free from this PluginDex page using the Download Free button. You get free access without paying.