OMI Physics Body glTF Extension
Developer: ZycaR
Exports primitive collision shapes from Blender as OMI physics glTF extensions for engines such as Godot 4.
What OMI Physics Body glTF Extension does
OMI Physics Body glTF Extension is one script file for Blender add-on that writes the OMI_physics_body and OMI_physics_shape extensions into glTF and GLB exports. Its purpose is carrying simple collision data from Blender into game engines without a manual rebuild.
In Godot 4 and newer, each collider arrives as a CollisionObject3D with a CollisionShape3D of the correct primitive type, so no extra setup is needed after import. It is helpful for level designers who place collision volumes while modeling and want them to survive the trip into the engine.
Key features
- Writes OMI_physics_body and OMI_physics_shape
- Primitive collision shapes in glTF or GLB
- Colliders import into Godot 4+ ready to use
- Single-file add-on
FAQ
Is OMI Physics Body glTF Extension free?
Yes, OMI Physics Body glTF Extension is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does OMI Physics Body glTF Extension work with?
OMI Physics Body glTF Extension works with Blender.
Who develops OMI Physics Body glTF Extension?
OMI Physics Body glTF Extension is developed by ZycaR. You can find their other plugins on the ZycaR page of this catalog.
Where can I download OMI Physics Body glTF Extension?
Download OMI Physics Body glTF Extension free from this PluginDex page using the Download Free button. You get free access without paying.