Sanctus Procedural Mapping
Developer: Sanctus
Blender add-on that keeps procedural texture mapping stable on animated and deformed objects without baking.
What Sanctus Procedural Mapping does
Sanctus Procedural Mapping is a Blender add-on that stops procedural textures from sliding while objects animate or deform. Rigs, shape keys, modifiers and Geometry Nodes are all compatible, and baking is not required.
It stands in for Texture Coordinate nodes on procedural textures, holds aspect ratio automatically even when scale is unapplied, and gives consistent texture scale across objects that share a material regardless of their dimensions. It is compatible with modifiers such as Twist, Bend and Displace. Shader artists can animate characters with procedural skins without distortion.
Key features
- Prevents texture slipping on procedural materials
- Preserves aspect ratio with unapplied scale
- Consistent scale across objects sharing a material
- Compatible with rigs, shape keys, modifiers, Geometry Nodes
- Replaces Texture Coordinate nodes, no baking
FAQ
Is Sanctus Procedural Mapping free?
Yes, Sanctus Procedural Mapping is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Sanctus Procedural Mapping work with?
Sanctus Procedural Mapping works with Blender.
Who develops Sanctus Procedural Mapping?
Sanctus Procedural Mapping is developed by Sanctus. You can find their other plugins on the Sanctus page of this catalog.
Where can I download Sanctus Procedural Mapping?
Download Sanctus Procedural Mapping free from this PluginDex page using the Download Free button. You get free access without paying.