Texture_Tools
Developer: Amal David
Blender add-on that keeps UVs and materials inside generated grid meshes so trims and decals are quick to reuse.
What Texture_Tools does
Amal David's Texture_Tools organizes how materials, trims and decals get applied. UV coordinates and a material are saved in a grid mesh generated by the add-on, and these grids can be taken to other projects.
Controls live in the N panel of the 3D Viewport and operate in edit mode; the design assumes quad meshes. A demo video and documentation are provided, with GPL licensing. Environment artists working with trim sheets can apply them across many pieces rapidly.
Key features
- Stores UVs and material in a grid mesh
- Quick material, trim and decal application
- Grids reusable across projects
- N panel access in edit mode
- Built for quad meshes
FAQ
Is Texture_Tools free?
Yes, Texture_Tools is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Texture_Tools work with?
Texture_Tools works with Blender.
Who develops Texture_Tools?
Texture_Tools is developed by Amal David. You can find their other plugins on the Amal David page of this catalog.
Where can I download Texture_Tools?
Download Texture_Tools free from this PluginDex page using the Download Free button. You get free access without paying.