Texture_Tools

Developer: Amal David

Download Free

Blender add-on that keeps UVs and materials inside generated grid meshes so trims and decals are quick to reuse.

What Texture_Tools does

Amal David's Texture_Tools organizes how materials, trims and decals get applied. UV coordinates and a material are saved in a grid mesh generated by the add-on, and these grids can be taken to other projects.

Controls live in the N panel of the 3D Viewport and operate in edit mode; the design assumes quad meshes. A demo video and documentation are provided, with GPL licensing. Environment artists working with trim sheets can apply them across many pieces rapidly.

Key features

  • Stores UVs and material in a grid mesh
  • Quick material, trim and decal application
  • Grids reusable across projects
  • N panel access in edit mode
  • Built for quad meshes

FAQ

Is Texture_Tools free?

Yes, Texture_Tools is free. Click the Download Free button on this PluginDex page to get it at no cost.

Which apps does Texture_Tools work with?

Texture_Tools works with Blender.

Who develops Texture_Tools?

Texture_Tools is developed by Amal David. You can find their other plugins on the Amal David page of this catalog.

Where can I download Texture_Tools?

Download Texture_Tools free from this PluginDex page using the Download Free button. You get free access without paying.

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