Uniforge
Developer: Fleitec
Blender-to-Unity bridge that exports meshes, materials and shader setups as a single .unif file that Unity imports as prefabs.
What Uniforge does
UniForge moves assets from Blender into Unity without repeated FBX round trips. One click exports meshes, materials and shader node setups into a self-contained .unif file with textures embedded, and dropping that file into Unity builds a prefab, meshes and materials automatically.
PBR materials map onto Unity's Lit shader, and procedural nodes such as Noise and Color Ramp are baked to textures. Multiple objects keep their hierarchy and transforms, and multi-material meshes are supported. The flow also works in reverse, since a .unif can be imported back into Blender. A built-in ambientCG CC0 browser lets you search and apply free materials with a tiling configurator.
Key features
- One-click export to a self-contained .unif file
- Auto-import in Unity creates prefab, mesh and materials
- PBR materials mapped to Unity's Lit shader
- Procedural nodes baked to textures
- Import .unif back into Blender
FAQ
Is Uniforge free?
Yes, Uniforge is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does Uniforge work with?
Uniforge works with Blender.
Who develops Uniforge?
Uniforge is developed by Fleitec. You can find their other plugins on the Fleitec page of this catalog.
Where can I download Uniforge?
Download Uniforge free from this PluginDex page using the Download Free button. You get free access without paying.