World Scale UV Tiling
Developer: colinsenner
3ds Max script that scales custom UVs to a real-world size so Unreal materials with real-world tiling look correct.
What World Scale UV Tiling does
World Scale UV Tiling rescales custom unwrapped UVs in 3ds Max to an arbitrary physical size, such as one meter by one meter. The goal is for materials that use real-world tiling values, like those in Unreal material libraries, to appear at the right scale.
It is aimed at meshes with a hand-made unwrap, where applying a UVW Map is not an option. The script works with 3ds Max 2012 and later, and a demo video is available. Game artists and archviz users preparing assets for Unreal can avoid guesswork with texel density.
Key features
- Resizes custom UVs to any physical size, e.g. 1 m by 1 m
- Supports real-world tiling in Unreal material libraries
- Works where UVW Map is not an option
- Works with 3ds Max 2012 and later
- Demo video available
FAQ
Is World Scale UV Tiling free?
Yes, World Scale UV Tiling is free. Click the Download Free button on this PluginDex page to get it at no cost.
Which apps does World Scale UV Tiling work with?
World Scale UV Tiling works with 3ds Max.
Who develops World Scale UV Tiling?
World Scale UV Tiling is developed by colinsenner. You can find their other plugins on the colinsenner page of this catalog.
Where can I download World Scale UV Tiling?
Download World Scale UV Tiling free from this PluginDex page using the Download Free button. You get free access without paying.