Silvère Oriat
Keeps Blender's outliner and viewport selections in sync across versions 3.6 to 4.5.
Workflow plugins for After Effects, Blender, DaVinci Resolve, Premiere Pro, Cinema 4D and 3ds Max. 3,370 plugins in total.
Silvère Oriat
Keeps Blender's outliner and viewport selections in sync across versions 3.6 to 4.5.
Hyper
Adds a progress bar and dashboard to Blender animation renders with ETA, elapsed time, frame averages and history.
Khanh
Manages cinematic camera shots in Blender with rigs, DOF settings, render profiles, batch rendering and shot libraries.
Dennis Hafemann
Adds an Add > Mesh > Bounding Box operator in Blender that wraps selected objects in an adjustable box.
Algelab
Lays out cinematic camera moves in Blender with path and preset rigs, then sequences multiple shots from one panel.
Recta3D
Adds a Blender pie menu for switching cameras and render slots, and keeps the previous render when using a render border.
Zets Workshop
Provides non-destructive booleans in Blender where each operation is one click away and can be toggled on or off.
C-You FX
Serves as C-You FX's tool hub for Blender, with material copy, paste and clone plus a procedural materials demo for Cycles.
Blender.Fun
Finds objects and modifiers in a Blender scene whose viewport and render visibility or subdivision levels do not match.
3D Mage
Batch exports every .blend file found under a chosen folder to formats like FBX, OBJ, glTF, USD, Alembic, STL or PLY.
Pixel Makers Labs
Controls Blender's render region from the viewport, with snapshot comparison by wipe slider and one-click lookdev toggles.
Trestle Trotter
Detaches Blender editors into floating windows with one button and docks them back, in the manner of Maya.
Team Blender
Builds montages from video, image and audio clips in Blender's sequencer automatically, with random effects and transitions.
Milad_Kambari
Exports each selected Blender object as its own FBX with auto-naming, centering and optional scene cleanup.
Bookyakuno
Lets you reshape Blender animation by dragging keyframe points and handles right on the motion path in the viewport.
MarkSeam
Adds layer-based texture painting to Blender with blend modes, masks and export of standard PBR maps.
JMS Tools
Batch imports folders of OBJ, FBX, glTF and STL models into Blender and arranges them in a grid by material.
IsraelBrown
Aligns a Rigify metarig to Auto-Rig Pro reference bones in Blender before generating the final rig.
Digital DiLeo
Saves Blender viewport positions as bookmarks, jumps between them and converts any bookmark into a camera.
MV - Blender Addons
Paints low-poly models in Blender by assigning colors and gradients to faces and plotting them into the UV map automatically.
Loki 308
Adds a header dropdown that jumps to any sidebar tab in Blender, along with options to hide, reorder and group the tabs.
QuadLab Tools
Analyzes and repairs messy scanned or sculpted meshes in Blender, with diagnostics for holes, loose parts and non-manifold geometry.
Mamba CG
Performs repeatable scene audits in Blender, tidies project data, verifies handoff readiness and writes out reports.
blysk
Turns Blender Python scripts from a chosen folder into clickable N-panel buttons.
phaze974
Captures Blender custom properties, colors and controls as drivers and organizes them into named Teams.
QOL Tools
Adds a timeline control in Blender that flips between two chosen frames for quick comparison, without keyframes.
kleinARt
Adds 27 Max-style modifiers to Blender as Geometry Nodes modifiers, with viewport gizmos and a single control panel.
colosyn
Generates game-ready LOD chains in Blender up to LOD4 with smart decimation and export for Unreal, Unity and Godot.
Yoan Agostini
Packs the main sculpting tools into one eight-slot radial pie menu in Blender, with brush radius and strength controls.
Mergim Sahiti
Gathers Edit Mode tools in one Blender sidebar panel: bending, relaxing, displacement, twisting, hole filling and mesh stats.
Oculis Studio
Records an animation pass in Blender and replays it as a see-through ghost so you can compare it with newer versions.
Tony
Keeps the Blender system console on top on Windows, with saved position and size and global hotkeys.
kleinARt
Removes hidden interior faces and fully enclosed objects in Blender using visibility ray-casting.
RealDevCode
Hides, unhides and animates entire Blender collections recursively, with visibility keyframes and camera marker navigation.
3D ART TOOLS
Creates new topology in the Blender viewport with mouse gestures, projecting points onto a high-resolution target mesh.
xinglong
Bundles Blender quality-of-life tools: select-all commands, batch modifier removal, a notepad, x-ray sync and optional RGB lighting.
vkter
Adds a Sverchok node that picks the faces inside or outside a loop, given a loop edge index.
vkter
Adds a Sverchok node that selects linked flat faces from a starting face and an angle threshold.
Day Lane
Renders transparent orthographic images from many model files in one run, covering six directions per model.
neotexstudio
Mass-textures objects across a Blender scene, from import through naming and saving texture maps, with a bundled material library.
Digital DiLeo
Aligns multiple Blender objects to the last selected object along X, Y or Z with positive or negative spacing.
AHMED JARAD
Extracts distinct frames from a video in Blender by comparing pixels, and converts between images and video.
KS
Sets file paths and names across many Blender File Output nodes at once using custom $ setting words.
AmuroSakura
Saves selected nodes as named presets in Blender and places them from the N-panel in Shader, Geometry, Compositor or Texture editors.
Arq. Gustavo Garcia ARCHS
Cleans Blender scenes of unwanted materials, geometry, node groups, collections and orphan data, while keeping a history for restoring them.
Team Blender
Adds a Blender panel for selecting objects by name and applying quick duplicate, mirror, subdivide, cast and array operations.
Valentin
Shows execution time, time dependency and geometry statistics for a selected node in Blender's Geometry and Shader node trees.
DeVoide
Renames bones from Character Creator, AccuRig or Mixamo armatures to Blender conventions and removes vertex groups and armatures.