Michael G. Art
Generates optimized foliage meshes from opacity maps in Blender, with custom LOD hulls, silhouette tracing and cross billboards.
Modeling plugins for After Effects, Blender, 3ds Max, Cinema 4D, DaVinci Resolve and Premiere Pro. 1,601 plugins in total.
Michael G. Art
Generates optimized foliage meshes from opacity maps in Blender, with custom LOD hulls, silhouette tracing and cross billboards.
Zets Workshop
Offers a modular Blender add-on suite for generating curves, transferring materials and placing objects to the view or camera.
Miks3d
Prepares meshes for baking with batch renaming, low and high poly collections, viewport colors and FBX export.
SkyVFX
Generates 1:1 scale, print-ready mechanical keycaps in Blender for Cherry, OEM, SA, DSA and XDA profiles with STL export.
Mathias Fuchs
Generates bending frames and trusses in Blender by running a real structural analysis on a skeletal edge mesh.
Wolfram Kampffmeyer
Designs linkages, cams and automata in Blender, tests motion in 3D and exports blueprints for laser cutting or CNC.
Shahzaib A.
Creates and edits 3D text from Blender's N-Panel with live updates, typography and geometry controls, then converts to mesh.
NineLine
Generates adjustable single or dual traffic convex mirrors in Blender with Geometry Nodes, round or rectangular, with baking.
Nick Sayce Designs
Builds brick walls in Blender with real geometry in many bond patterns, along straight, corner or curved paths.
Ludiax Studio
Generates up to eight LOD levels in Blender while preserving rigging, weights and UVs, with Unreal, Unity and Godot export.
Jonas Mangelschots
Generates random spaceship bases, mesh scrambles and sci-fi materials in Blender in a couple of clicks.
Mergim Sahiti
Stacks multiple bends in Blender beyond Simple Deform, with toggles, wireframe previews and vertex group or curve control.
3DMAGIC
Evaluates a Blender object with eight inspection systems and produces a technical report and quality score.
huanleson
Records vertex space transformations in Blender and converts them into script code that can be applied to another object.
AvvyB
Shows an interactive history timeline in the Blender 3D viewport so you can see each edit and jump back to any step.
Team Blender
Selects the mirrored counterpart of a Blender mesh selection across X, Y or Z, with tolerance control.
Minimalist Soft
Adds mesh editing layers to Blender's Edit Mode that save with the project, supporting low to high poly workflows.
Shift4cube
Copies transforms, modifiers, materials and UV maps between Blender objects using a checkbox panel.
Marcelo Villegas
Adjusts Decimate modifier strength on Blender objects live, based on their distance from the camera.
Jammie
Bevel-style modifier that syncs its settings across every object carrying the same modifier.
Synapse Nodes
Geometry Nodes tool for building 3D circuit boards with traces, components, solder mask and silkscreen.
Arthur Vilarinho
Links Blender with Grasshopper so objects, meshes, vertex groups and attributes pass between them.
Make It Move Media
Creates low-poly viewport proxies of heavy meshes with Decimate while keeping originals for final renders.
Shift4cube
Cuts a Blender mesh into two halves along an axis or a movable guide plane, with optional capping.
YU_Design
Makes new extruded edges in Blender inherit crease values from their neighbors, including Alt+E operations.
Freelancer
Generates properly named, parented collision meshes in Blender for Unreal, Unity or custom pipelines.
Londa
Blender plugin that condenses multi-step modeling, UV and pipeline actions into single buttons.
GRS Studio
Generates Unreal collision shapes and batch-exports FBX files from Blender's N-panel.
Blender house
Pack of 23 low-poly and selected high-poly vehicles with 2K PBR textures and a one-click import add-on.
3Z Axis
Starts object and mesh mirroring from one Alt+X shortcut with Modifier or Symmetry modes in Blender.
Azerilo
Eight Blender utilities for rig removal, symmetry checks, baking, outliner organization and rendering.
Jammie
Four Blender add-ons that sync Subdivision, Bevel, Solidify and Mirror modifier settings across all objects.
Haoyan Shi
Generates circles from a vertex or arranges three or more vertices into a circle in Blender's edit mode.
Christopher Groff
Measures and sets real-world distances in Blender edit mode, with exact moves and scaling in MM, CM or inches.
Hugu's Works
Aligns Blender objects to face normals and fine-tunes position and rotation with a jog-dial control.
Pixonix Studio
Selects vertices, edges and faces on the front, back or inside of box, lasso or circle selections in Blender.
CelladorProject
N-panel toolkit for architectural scenes covering material naming, origins, transforms and asset preparation.
Arq. Gustavo Garcia ARCHS
Places Blender's 3D cursor and object origins precisely, with several orientation methods and visual guides.
Christopher Groff
Rotates the active Blender object from a popup menu with ghost preview, axis choice and custom angles.
Sidigon
Adds a persistent Move, Rotate or Scale selector to Blender's viewport header for single-key axis transforms.
shouwang
Imports and exports Rhino .3dm files in Blender through the Super3D cloud service, no Rhino license needed.
FV Design
Scatters objects across surfaces, collections or chosen scene objects with density, collision and randomization controls.
Christopher Groff
Adjusts a Blender object's location through a popup with X, Y, Z sliders, reset and a custom hotkey.
Skava
AI-assisted Blender add-on that turns a plain-English prompt into a Geometry Nodes setup.
Jammie
Adds a Global SubD modifier to Blender that syncs subdivision settings across all objects using it.
Necropanik
Stores Blender subdivision levels as linked layers so sculpting on any level updates the others.
Impression Sunrise
Builds phyllotaxis spiral arrays from an active Blender object with live controls and a join-to-mesh finalize step.
Bracer Jack
Sets exact edge lengths and angles in Blender from the right-click context menu.