Martin Preston
Adds a Blender primitive that builds dome and egg shapes following phyllotactic spirals, ready for instancing seeds or leaves.
Modeling plugins for After Effects, Blender, 3ds Max, Cinema 4D, DaVinci Resolve and Premiere Pro. 1,601 plugins in total.
Martin Preston
Adds a Blender primitive that builds dome and egg shapes following phyllotactic spirals, ready for instancing seeds or leaves.
NOVA Tools
Measures radii in the Blender viewport and suggests how many segments circular shapes need for clean low-poly results.
Inlet
Adjusts a Blender UV map using two selected faces as reference points to move, rotate and scale the target face's UVs.
GS3D Studios
Builds procedural 3D US traffic signs in Blender from 4K images using Geometry Nodes, with posts and materials set up for you.
Caffuchino
Offers Cinema 4D-style origin and pivot control inside Blender as the first release in the Cappuccino series.
saiwfy
Measures the vertical height of an object above a chosen plane in Blender.
Bright Future 3D LLC
Speeds up repetitive Blender chores: primitive attributes, group handling, rotate snapping and instant viewport animation.
Jan Holinka
Imports and exports LandXML in Blender for survey, terrain and construction work, including TIN surfaces and breaklines.
Thinkbox Production
Brings numbered smoothing groups to Blender, handling edge sharpness and vertex normals between groups automatically.
Blender Easy
Generates renderable wireframes from Blender meshes with camera culling, adaptive thickness and per-element materials.
Dennis Hafemann
Adds an Add > Mesh > Bounding Box operator in Blender that wraps selected objects in an adjustable box.
Zets Workshop
Provides non-destructive booleans in Blender where each operation is one click away and can be toggled on or off.
ajcreative3d
Stores blocking-phase shapes in Blender so they can be reused like primitive meshes.
pillarsofdynamicgames
Bridges two Blender objects with intermediate forms to speed up sculpt blockouts and simple character posing.
Shahzaib A.
Snaps selected vertices of one Blender object to another object's vertices by proximity in Edit Mode.
Mr3D
Projects decals onto surfaces in Blender using the RayCast node so they follow displaced geometry.
blenderustad
Replaces Simple Deform's Bend with a Geometry Nodes bend modifier for Blender offering direct axis, amount and limit controls.
QuadLab Tools
Analyzes and repairs messy scanned or sculpted meshes in Blender, with diagnostics for holes, loose parts and non-manifold geometry.
Siler Technology Limited
Cuts Blender meshes by drawing a line across them, with live preview and trim, slice and intersect modes.
V&A Studios
Generates buildings and street grids of any size in Blender in a few clicks, with greeble roofs, lamps and per-floor shaders.
None
Creates ten adjustable mesh primitives in Blender, such as capsule, cog, spring and tube, with metric or imperial inputs.
kleinARt
Adds 27 Max-style modifiers to Blender as Geometry Nodes modifiers, with viewport gizmos and a single control panel.
colosyn
Generates game-ready LOD chains in Blender up to LOD4 with smart decimation and export for Unreal, Unity and Godot.
Mergim Sahiti
Gathers Edit Mode tools in one Blender sidebar panel: bending, relaxing, displacement, twisting, hole filling and mesh stats.
Enoevol
Supports footwear design in Blender with UV and surface pattern workflows, sketch projection and curve-based panels.
Voyde Procedural
Imports ready-made terrains into Blender with displacement and a procedural PBR shader set up in one click.
jrFrancesco
Builds three-dimensional arrays in Blender along X, Y and Z without hand-setting multiple modifiers.
Ergo Cogito Design
Splits manifold Blender meshes into Delaunay tetrahedra or Voronoi cells, with weight-paint density control.
kleinARt
Removes hidden interior faces and fully enclosed objects in Blender using visibility ray-casting.
LaoMa 3D
Provides a parametric, non-destructive motion graphics toolkit for Blender with extrude stacks, bevels, sweeps and deformers.
3D ART TOOLS
Creates new topology in the Blender viewport with mouse gestures, projecting points onto a high-resolution target mesh.
vkter
Adds a Sverchok node that picks the faces inside or outside a loop, given a loop edge index.
vkter
Adds a Sverchok node that selects linked flat faces from a starting face and an angle threshold.
Arkiweez
Adds all 92 Johnson solids to Blender, working in Cycles and Eevee on versions 4.0 through 5.0.
Team Blender
Adds a Blender panel for selecting objects by name and applying quick duplicate, mirror, subdivide, cast and array operations.
Chan's
Creates flower-like 3D shapes in Blender with one click, in sunflower or rose styles.
Digital Sculptors
Slices selected Blender meshes into cross-sections along chosen axes at a millimetre interval.
Fantisal
Distributes Blender objects continuously or discretely with control over position, rotation, scale and circular layouts.
DracoMyth
Runs one-click cleanup operations across many Blender objects, covering junk data, UV names, bevel and crease weights.
Jan Holinka
Aligns survey and reference images to real-world coordinates in Blender using two-point correspondence.
GK Tools
Offers a library of over 500 mathematical and artist-friendly meshes and curves, inserted from the Blender viewport.
Jan Holinka
Provides slope-based terrain editing, offsets, geometry analysis and world-space measurement in Blender for survey and civil work.
HR
Locates, lets you review and deletes duplicate or overlapping mesh objects in Blender, handy after importing CAD files.
R2raghu
Generates TMT steel reinforcement models in Blender from predefined specifications, with naming schemes and batch processing.
Wolfram Kampffmeyer
Turns a black-and-white image or 3D silhouette into book folding patterns with CSV instructions and SVG templates.
Michael G. Art
Scatters foliage meshes onto a base mesh with anchors and buckets in Blender, then bakes a clean LOD chain.
KalthireddyAbhishek
Fixes and optimizes Blender scenes with mesh simplification, shader cleanup, a scene analyzer and one-click FBX or OBJ export.
Inlet
Splits a Blender mesh in two along a selected loop and fills the cut, avoiding hollow interiors.