0x309
Imports and exports Blender meshes in the Topolyx file format.
Plugins you can use for free, plus plugins with a free base version. Downloads come only from the developers' own websites.
0x309
Imports and exports Blender meshes in the Topolyx file format.
Vizoo
Reads and writes U3M material files so materials can move in and out of Blender.
FallFolk
Renders several .blend files in a row, each in its own separate Blender process.
achat.graphics
Drives any Blender property from a beat grid based on a chosen BPM.
oleroma
Exports mapped collections to STL in batch, applying geometry nodes overrides.
Lorenzo-Zani
Generates randomized, automatically labeled synthetic image data for computer vision work.
guillaume_bissieres
Builds leaf meshes with clean retopology and a procedural leaf shader.
MingWitty
Keys collection viewport and render visibility with a single click.
WoahItsJeebus
Resizes image texture nodes so their filenames fit in the shader editor.
José-Marín
Visualizes and analyzes graph data (nodes and edges) inside Blender.
BHiMAX
Traces the alpha shapes of texture atlases into real mesh cards.
Geneustace-Wicaksono
Smooths triangle meshes using graph-Laplacian spectral filtering.
Edwin-Ca-Be
Shows UV island contours with a heatmap, UDIM support and packing tools.
TheTechromancer
Streams the Blender viewport or a camera view live into a Darkly layer.
haykh
Offers tools for scientific visualization workflows in Blender.
dupoxy
Points Blender's user manual links to a local copy instead of the website.
Bondades_Laertes_Barca
Plays online or local tutorial videos inside Blender, with audio.
leukwings0810
Transfers UV maps between meshes that share the same geometry.
Germán-Andrés-Soto-Castro
Slices models and exports .phz and .ctb files for Phrozen resin printers.
thwotkd123
Sets up sprite-based face parts and shape key controls for 3D characters.
Alessandro-Pannoli
Lets you build and play slide-style presentations directly in the 3D View.
Melih-Kayaci
Organizes lighting, world setup, compositor layers and render planning for a scene.
nixkuroi
Creates Unity Humanoid-compatible rigs and converts Rigify rigs for Unity.
Wiffzackius
Prepares and exports a Blender armature so it can be brought into Unreal Engine 5.
RafaelPasquay
Sets up isometric cameras and renders 2D normal maps in Blender.
pikok85
Displays the current zoom level in the Image Editor and offers quick zoom presets.
Akhil_Alukkaran
Adds tag-based asset filtering and catalogue backup for Blender asset libraries.
StellArc
Automatically turns collections into assets and creates catalogs for them.
Kvendy
Cycles through image sequence frames as a brush while you paint in Blender.
Trukas
Quickly finds and jumps to the source of an instanced collection.
SakuraSedaia
Provides the control script and panels used with Sakura's character rigs.
Zulhakar
Brings gamepad and other controller input into Blender through nodes.
K_Naoki
Shows scene timeline duration and lets you set the preview range with I and O keys.
Lauloque
Resets an object's custom properties back to their default values in one action.
ichlubna
Converts an adjustment layer into a .cube LUT file and back again.
Cosmin_Planchon
Imports image maps from painting tools like Substance and assigns them to materials automatically.
Francesco-Bellini
Lets each Blender scene show and order only the workspaces relevant to it.
darknation
Exports Blender scenes to .ase files for use with Unreal Engine 1 and 2.
Community
Displays a panel of details about the currently open .blend file in Blender.
Video Copilot
Free quick-search panel for applying effects from the keyboard.
Mister Horse
Library of ready-made animations, transitions and elements with a free starter pack.
Mister Horse
Free panel with transitions, titles and sound effects for Premiere Pro.
We Suck Less
Free package manager with hundreds of tools for Fusion.
iToo Software
Parametric modeling for fences, facades, bridges and tiles.
Blender Foundation
Built-in add-on for faster work with shader and compositing nodes.
Blender Foundation
Built-in automatic character rigging system.
Jacques Lucke
Free node system for procedural motion graphics.
Sverchok team
Node-based parametric modeling for architecture and design.