QOL Tools
Adds a timeline control in Blender that flips between two chosen frames for quick comparison, without keyframes.
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QOL Tools
Adds a timeline control in Blender that flips between two chosen frames for quick comparison, without keyframes.
kleinARt
Adds 27 Max-style modifiers to Blender as Geometry Nodes modifiers, with viewport gizmos and a single control panel.
colosyn
Generates game-ready LOD chains in Blender up to LOD4 with smart decimation and export for Unreal, Unity and Godot.
CLOUDY SKY
Scatters instances in Blender with rigid body physics for natural gravity, collisions and settling, in four modes.
jack
Free edition of a Blender add-on for procedural hard-surface materials applied from the N-Panel, no UV unwrapping needed.
Liyou
Builds an ARKit 52-blendshape facial rig in Blender and imports UE5.6 video facial capture animation.
Yoan Agostini
Packs the main sculpting tools into one eight-slot radial pie menu in Blender, with brush radius and strength controls.
Mergim Sahiti
Gathers Edit Mode tools in one Blender sidebar panel: bending, relaxing, displacement, twisting, hole filling and mesh stats.
Oculis Studio
Records an animation pass in Blender and replays it as a see-through ghost so you can compare it with newer versions.
Enoevol
Supports footwear design in Blender with UV and surface pattern workflows, sketch projection and curve-based panels.
pl_workshop
Applies keyframed motion presets such as slide, bounce, spin and pulse to selected Blender objects, plus auto animate modes.
Voyde Procedural
Imports ready-made terrains into Blender with displacement and a procedural PBR shader set up in one click.
BlendR6
Generates editable PBR materials in Blender from text prompts, images or renders using AI, with seamless and upscaled outputs.
Bevel_3d
Runs an outside MPM solver from within Blender to simulate sand, snow, mud and other soft matter, with Alembic baking.
chamiseul
Imports and exports Epic MetaHuman DNA files in Blender, with face rig controls and Rigify body rigging.
jrFrancesco
Builds three-dimensional arrays in Blender along X, Y and Z without hand-setting multiple modifiers.
Tony
Keeps the Blender system console on top on Windows, with saved position and size and global hotkeys.
Ergo Cogito Design
Splits manifold Blender meshes into Delaunay tetrahedra or Voronoi cells, with weight-paint density control.
kleinARt
Removes hidden interior faces and fully enclosed objects in Blender using visibility ray-casting.
RealDevCode
Hides, unhides and animates entire Blender collections recursively, with visibility keyframes and camera marker navigation.
LaoMa 3D
Provides a parametric, non-destructive motion graphics toolkit for Blender with extrude stacks, bevels, sweeps and deformers.
Fine studio
Edits easing curves in Blender with a visual Bezier graph and After Effects-style presets, applied to keyframes live.
Skava
Turns Blender materials into Unity Shader Graph, Unity ShaderLab or Unreal T3D output, baking procedural nodes along the way.
3D ART TOOLS
Creates new topology in the Blender viewport with mouse gestures, projecting points onto a high-resolution target mesh.
xinglong
Bundles Blender quality-of-life tools: select-all commands, batch modifier removal, a notepad, x-ray sync and optional RGB lighting.
vkter
Adds a Sverchok node that picks the faces inside or outside a loop, given a loop edge index.
vkter
Adds a Sverchok node that selects linked flat faces from a starting face and an angle threshold.
Day Lane
Renders transparent orthographic images from many model files in one run, covering six directions per model.
neotexstudio
Mass-textures objects across a Blender scene, from import through naming and saving texture maps, with a bundled material library.
Digital DiLeo
Aligns multiple Blender objects to the last selected object along X, Y or Z with positive or negative spacing.
AHMED JARAD
Extracts distinct frames from a video in Blender by comparing pixels, and converts between images and video.
KS
Sets file paths and names across many Blender File Output nodes at once using custom $ setting words.
AmuroSakura
Saves selected nodes as named presets in Blender and places them from the N-panel in Shader, Geometry, Compositor or Texture editors.
PLASTIK MACHINE
Renders custom object previews for Blender's Asset browser from a chosen camera and world environment.
Arkiweez
Adds all 92 Johnson solids to Blender, working in Cycles and Eevee on versions 4.0 through 5.0.
Arq. Gustavo Garcia ARCHS
Cleans Blender scenes of unwanted materials, geometry, node groups, collections and orphan data, while keeping a history for restoring them.
Team Blender
Adds a Blender panel for selecting objects by name and applying quick duplicate, mirror, subdivide, cast and array operations.
Valentin
Shows execution time, time dependency and geometry statistics for a selected node in Blender's Geometry and Shader node trees.
DeVoide
Renames bones from Character Creator, AccuRig or Mixamo armatures to Blender conventions and removes vertex groups and armatures.
Arcaneforge
Syncs colors, vectors and textures from a template material across many Blender materials at once.
Soyoyo
Imports images copied from browsers, screenshots or files into Blender automatically from the clipboard.
Blender.Fun
Imports a folder of images into Blender's Video Sequence Editor as a scaled sequence using Scale to Fit or Aspect Fill.
Mergim Sahiti
Connects PBR textures to a Blender material in one click, with a single mapping node and color-coded frames.
Austin Berenyi
Pauses Blender's viewport render when a final F12 render starts and resumes it afterward to reduce GPU load.
BKKame
Swaps Blender scene and character colors by syncing color properties to a palette, with import from coolors.co.
Quad Lab
Applies stylized graffiti to any Blender object from the viewport sidebar in one click, without editing nodes.
Chan's
Creates flower-like 3D shapes in Blender with one click, in sunflower or rose styles.
Digital Sculptors
Slices selected Blender meshes into cross-sections along chosen axes at a millimetre interval.