PJ PENG
Two-part add-on linking Blender and Substance Painter to sync meshes, materials and project files on Windows.
Materials & Shaders plugins for After Effects, DaVinci Resolve, Premiere Pro, Cinema 4D, 3ds Max and Blender. 604 plugins in total.
PJ PENG
Two-part add-on linking Blender and Substance Painter to sync meshes, materials and project files on Windows.
Blender Procedural
Blender add-on that turns current materials into Parallax Occlusion Mapping shaders with one click.
R4V3N
Blender add-on that reflects the active image along its X or Y axis by copying one half onto the other.
EdenWeby 3D
Blender add-on for drawing roads along curved or straight paths with presets and PBR texture creation.
ShaderError
Blender add-on that shows what a shader node outputs right in the Node Editor, no Material Output switch needed.
José-Marín
Blender extension for importing VTK data, exporting OpenVDB volumes and generating materials and legends from mesh attributes.
FM3D
Blender add-on for fully procedural planets, stars and black holes with craters and oceans, optimized for Cycles.
Nino
Blender add-on that bakes textures, unwraps UVs and exports assets for game engines, web, AR and 3D printing.
Tyo-79
Blender add-on for projecting and adjusting UVs from the 3D viewport with gizmos and a modal handler.
Edgeflow
Blender add-on for calculating color harmonies in the shader graph and managing palettes from Photoshop, Krita and others.
atticuslv
Blender add-on for adding vertex group, modifier and geometry attributes directly in the shader editor.
PixelicaCG
Blender add-on with 30 switchable iris types for realistic, stylized and anime eyes, with shader-based reflections.
Gregory Chalenko
Blender add-on for inspecting UV state with node-based checker textures, part of the Zen UV add-on.
Blender Procedural
Blender add-on that procedurally generates stylized rocks, cliffs and ice with a smart ice material.
Blender Guppy
Blender add-on that bakes geometry details into normal, AO and depth maps using a plane as the canvas.
墨泪MoLei_VFX
Blender add-on that writes mask images into the vertex-color alpha of models, one at a time or in batches.
Blender Procedural
Free Blender add-on that procedurally generates snow and ice effects for Cycles and Eevee.
miccoli3d
Blender 5.0+ add-on that fuses two meshes with a live, non-destructive blend preserving topology and UVs.
BlenderMight
Blender add-on that pours realistic liquid into cups, glasses and bowls using geometry nodes plus a library of liquid shaders.
JR3DFUL
Blender add-on that bundles a channel packer, SVG rasterizer, image tools and folder-wide batch processing for textures.
maylog
Blender add-on that imports UModel .mat and .json exports and builds Principled BSDF materials from the referenced textures.
EdenWeby 3D
One click gives Blender an animated ocean with foam, ripples and a ready-made water material.
Pixel Egg Studio
Real-time watercolor renderer for Blender with global canvas controls and local vertex painting for art direction.
Prince_Eagle
Blender add-on that converts image textures to the look of a Game Boy Color game with 64x64 size, limited palette and dithering.
CG-Mechanics
CG-Mechanics add-on that mixes a pair of PBR materials by height, with level and strength sliders.
PropGon
Blender UV trimsheet toolset with trim layout, texel density, atlas presets and ID map baking for game environment art.
AlexeyHRDesign
Geometry Nodes decal system for Blender that projects non-destructive mesh decals onto curved surfaces with libraries.
BHiMAX
Builds stacked PBR materials in Blender with masks, overlays and UDIM handling, aimed at Substance Painter users.
Fran-Dominguez-Leiva-2
Modular Blender add-on that derives normal, roughness, AO, displacement, metallic, specular and height maps from a diffuse texture.
fwdotcom
Builds palette textures in Blender and colors mesh faces via UV lookup, aimed at low-poly games.
Chalouek-RGBit
Compact Blender extension that tracks and adjusts key bake settings inside Cycles' built-in bake menu.
Clonephaze
Blender add-on that restricts paint strokes to a connected face region chosen by clicking, in texture, vertex or weight paint.
tyler.tofu
Blender add-on for packing and splitting texture channels in the Image Editor, including RGB plus alpha and four-image RGBA.
Pazelock
Pazelock's add-on showing an image's pixel size as a label in both the Node Editor and Image Editor.
Blender Bits
Adds moss to Blender scenes, from Blender Bits, rendering in Cycles and Eevee on Blender 4.0 to 5.0.
Amandeep
Free Blender add-on that moves image textures from one UV map to another from the Shader Editor's sidebar.
Blender Station
Blender file collection for building space scenes, with atmosphere and cloud shaders, a physical sun and a planet generator.
Asger langhoff
Blender script that bakes onto every UDIM tile carrying UVs with a single button.
INFINITYCG
Set colorspaces on image textures in a single action, with ACES, Blender and AGX presets built in.
YLIANG
Blender channel editor for Vertex Color data: preview, paint, gradients, randomize, convert and pack R, G, B and A channels.
NXSTYNATE
A single Shader Editor node that stacks textures, giving each layer its own blend mode, opacity and mask, as Photoshop does.
Lazy3D
Blender addon that adds procedural aging and weathering to assets in a few clicks, for Cycles with limited EEVEE support.
Kafuji
Blender NPR add-on with Cel Look and Semi Real shaders, one-click setup, batch tweaking and an outline generator for Eevee.
Mahrkeenerh
Vertex painting addon for Blender with per-channel layers, HSV edits, alpha gradients, palettes and a better eyedropper.
Liryc Creative Design Studio
Blender geometry nodes add-on offering 60 realistic chain parts and 16 materials at real-world scale.
Oleksandr-Gubanov
Blender add-on that saves and recalls 2D cursor positions in UV space as sample libraries based on color textures.
ibotpl
Bakes Geometry Nodes custom attributes into PNG or EXR textures via a UV map, with image sequences supported.
MingWitty
Blender add-on that stores Shader Editor node colors on sticky notes so they can be reapplied to other nodes, models or files.