Chuggnut
3ds Max script that converts a mesh's UV layout into a flat mesh while copying 3D vertex normals so it lights realistically.
Chuggnut has 34 plugins in the catalog for 3ds Max.
Chuggnut
3ds Max script that converts a mesh's UV layout into a flat mesh while copying 3D vertex normals so it lights realistically.
Chuggnut
3ds Max script that transfers one bone's skin weights to a different bone inside a Skin modifier.
Chuggnut
3ds Max script that builds a chain along a spline from a single link object, scaling it to fit the path.
Chuggnut
3ds Max unwrap script based on the Max 3.0 original, adding preset sizes, extra error checking and multi-object unwrapping.
Chuggnut
Small 3ds Max utility that sets skin envelope inner and outer radii to a fixed size instead of tweaking them by hand.
Chuggnut
3ds Max 4.x script that adds Ctrl+C and Ctrl+V copy and paste of keys in Track View.
Chuggnut
3ds Max script that projects one mesh's vertices onto another mesh surface along the first mesh's vertex normals.
Chuggnut
3ds Max script that makes a point helper lined up with two selected vertices, in a single button press.
Chuggnut
Experimental script-based particle system for 3ds Max with several particle types, gravity and wind resistance.
Chuggnut
3ds Max script that saves a skinned mesh's vertex weights and restores them by index or position after mesh edits.
Chuggnut
3ds Max script that writes camera position and lens data to a plain ASCII text file.
Chuggnut
3ds Max script that includes or excludes a chosen object from selected lights with one button.
Chuggnut
Small 3ds Max script that totals the polygons of several selected objects and shows the result in the prompt line.
Chuggnut
3ds Max utility that performs an export-ready reset XForm and collapse, with an attempt to fix flipped normals.
Chuggnut
3ds Max macro that freezes animation, including space warp effects such as bombs, at the current frame.
Chuggnut
3ds Max MaxScript that renders an image sequence into a single tiled bitmap, mainly for building game fonts.
Chuggnut
Classic free 3ds Max script by Chuggnut for renaming objects in a scene.
Chuggnut
3ds Max script that turns viewport diffuse texture display on or off for the selected objects, skipping the material editor.
Chuggnut
3ds Max script by Chuggnut that smooths out Bezier spline knot handles.
Chuggnut
3ds Max script that joins two NURBS surfaces with tangent alignment while keeping their edges intact.
Chuggnut
3ds Max Skin modifier utility that reads each selected vertex's bone assignments and weights and reports normalization.
Chuggnut
3ds Max script for renaming several unique objects one after another, with the current object marked by a yellow box.
Chuggnut
Quadmenu item for 3ds Max 4.x that copies one object's transform and pastes it onto another.
Chuggnut
3ds Max script that prints the distance between two objects, or two vertices of one object, in the prompt line.
Chuggnut
3ds Max script that converts stack-based animation into vertex-based animation, without preserving space warp links.
Chuggnut
3ds Max script by Chuggnut that warps and scales an object, or a camera, by typing its matrix directly in local space.
Chuggnut
3ds Max script by Chuggnut presented as a scripted take on the Mkey tool, offered at version 2.3.5.
Chuggnut
3ds Max 4.x quad menu script that resizes the width, height and taper of many bone objects in one operation.
Chuggnut
Widens or tightens the spacing of selected objects in 3ds Max, such as a row of fence posts, by scaling their relative positions.
Chuggnut
3ds Max script that acts like collapse vertex but without welding, merging selected vertices to their average position.
Chuggnut
3ds Max script for drawing directly onto an object's texture in the viewport to roughly mark out areas on a mesh.
Chuggnut
3ds Max script for moving and rotating an object by an exact amount in local or world coordinates.
Chuggnut
3ds Max 4.x script that reverses the order of crosssections on a skinned model.
Chuggnut
Builds face selections in 3ds Max by comparing every face's orientation with a second object's direction.