BlenderMight
Blender add-on that pours realistic liquid into cups, glasses and bowls using geometry nodes plus a library of liquid shaders.
Rendering plugins for After Effects, Cinema 4D, 3ds Max, Blender, DaVinci Resolve and Premiere Pro. 730 plugins in total.
BlenderMight
Blender add-on that pours realistic liquid into cups, glasses and bowls using geometry nodes plus a library of liquid shaders.
EdenWeby 3D
Blender add-on that builds procedural terrain and animated water from seven presets using GPU shaders and geometry nodes.
CGoutset
Blender add-on for managing scene lights with light groups, IES texture previews and quick IES-ready light creation.
vignette
Blender add-on that posts render status messages to a Discord or Slack webhook when jobs are created, finish or fail.
ParametrStudio
Blender add-on that makes Material and Object ID passes by assigning random indices and matching compositor colors.
Pixel Egg Studio
Real-time watercolor renderer for Blender with global canvas controls and local vertex painting for art direction.
John Roper
Blender color management add-on with an image-based interface for importing, editing and saving looks as presets.
ccordi
Blender add-on that imports UMAP, t-SNE or PCA embeddings from CSV and renders them as point clouds with EEVEE.
CG-Mechanics
CG-Mechanics add-on that mixes a pair of PBR materials by height, with level and strength sliders.
Filip
Blender toolkit for CAD-style measurement and technical drawing, with snapping, dimensioning and a line-drawing renderer.
Ad Morris's Add-ons
Node group that turns Cycles and EEVEE motion vector passes into Reel Smart Motion Blur format and exports them.
JimmyNoStar
Blender extension that sends alerts when renders start, finish or are cancelled via desktop popups, Discord or webhooks.
Pidgeon Tools
Blender addon that denoises renders through compositor nodes with three quality levels and selectable render passes.
BHiMAX
Builds stacked PBR materials in Blender with masks, overlays and UDIM handling, aimed at Substance Painter users.
guillaume_bissieres
Blender add-on that turns an image into a displaced relief mesh and sets up a depth map compositor pipeline.
Chromelabs
Real-time Blender effect add-on for Cycles and EEVEE that adds bloom, flares, streaks and fog at the end of the compositor chain.
Chalouek-RGBit
Compact Blender extension that tracks and adjusts key bake settings inside Cycles' built-in bake menu.
Christian-Makarski
Blender extension that queues scene and camera combinations and renders them one after another automatically.
Tim Zoet
Blender add-on that substitutes simpler meshes, modifiers, constraints and materials as objects move away from the camera.
mabaci
Blender add-on that turns 3D character animations into sprite sheets with metadata for 2D game development.
ACGGIT_LJ
Reads a reference photo and builds an adjustable light rig in Blender: key, fill, rim, accent and ambient.
Nico-Peters
Blender add-on that renders chosen subcollections one at a time, enabling each and its cameras in turn.
Blender Station
Blender file collection for building space scenes, with atmosphere and cloud shaders, a physical sun and a planet generator.
Suzanne studio
Blender add-on that makes clouds, skies and atmospheres procedurally with geometry nodes for Cycles rendering.
Asger langhoff
Blender script that bakes onto every UDIM tile carrying UVs with a single button.
dnltz
Blender add-on that imports GDSII semiconductor layouts as 3D layer stacks with PDK support and per-layer materials.
AndreasResch
Compact Blender extension that renders a chosen frame or range straight from the Output panel as a background task.
Viktor-Kamp
Blender add-on that works out render resolution from print sizes in metric or imperial units using PPI, bleed and paper presets.
chenkin123
Schedule several render jobs in Blender, each with a view layer, camera and frame range of its own.
lukas.remis
Blender compositor add-on that builds File Output nodes from enabled render passes, splitting beauty and utility EXRs.
Kafuji
Blender NPR add-on with Cel Look and Semi Real shaders, one-click setup, batch tweaking and an outline generator for Eevee.
Will-Hadfield-1
Blender add-on for classic lightsaber effects with a custom rig, primitive masking and an automated render pipeline.
Siemen-Lens
Blender add-on that automates multi-layer EXR pass setup and compositor networks for Cycles across several view layers.
n4dirp
Blender add-on that exports standalone render scripts with embedded settings for parallel rendering on multiple devices.
61+
Blender add-on that builds real-time Cryptomatte ID color compositor nodes for objects and materials.
Lukas-Vincenc
Blender extension for simulating Looking Glass holographic displays and making compatible quilt images.
Quentin Pointillart
Collection of Blender node groups built around a Texture Blend node, which blends textures via a mask, plus a PBR texture manager.
Nukxon
Turns a Blender scene into a walkable VR tour with cubemap panoramas, exported mesh and a shareable package.
Mikydosh
Positions Blender's Sun and Sky Texture from real GPS coordinates, date and time using NOAA solar calculations.
impatient0
Renders frames and assembles them into a compressed video with synced audio in a single click from Blender.
Blackhart Films' Marketplace
Renders separate object, shadow, reflection and AO layers from Blender into folders for compositing.
Codeideal
Builds render file names from variables like scene, camera and date, with a live preview in Output Properties.
ArtinŌr
Browses, grades and aligns HDRI lighting from a single Blender panel, with no node editor needed.
Sergei Zakharov
Bakes animated water caustics to a texture in Blender, following fluid, ocean or other mesh water frame by frame.
UDIN
Collection of math-based shaders for EEVEE and Cycles, independent of texture size or GPU memory.
EdenWeby 3D
Applies six customizable sky and weather lighting presets in Blender, plus a textured aircraft model.
Bookyakuno
Stores camera settings and batch renders multiple angles in Blender without keyframes or duplicate cameras.
CGCocktail
Five procedural mask node groups for Blender shaders: coverage, damage, edge, ground dirt and leaks.