lbrooks
3ds Max utility with several ways to select and manage scene objects: categories, stored lists, selection sets and path lists.
Workflow plugins for After Effects, Blender, DaVinci Resolve, Premiere Pro, Cinema 4D and 3ds Max. 3,370 plugins in total.
lbrooks
3ds Max utility with several ways to select and manage scene objects: categories, stored lists, selection sets and path lists.
miauu
3ds Max tool that reads spline segment lengths, point distances and segment angle without needing anything selected.
miauu
3ds Max script that selects objects by whether they are visible, hidden or covered by chosen obstacles in the viewport.
lbrooks
3ds Max script that applies align, bind, link, mirror and constrain between matched object sets through a mapping file.
Chuggnut
3ds Max script that makes a point helper lined up with two selected vertices, in a single button press.
Martin Breidt
3ds Max macro that flips an Editable Poly between NURMS smooth-shaded display and base mesh with wireframe overlay.
miauu
3ds Max script that aligns Symmetry, Slice and Mirror modifier gizmos by picking three points or snapping to a plane.
FishMan
FishMan's 3ds Max script that turns an object so a selected edge lines up with the closest axis, judged from face normals.
SimonBourgeois
3ds Max script that imports one or many OBJ files with vertex colors, PBR textures and part-based naming handled automatically.
kumodot
3ds Max script for stepping through every scene camera with arrows or a dropdown, with automatic timeline range detection.
miauu
Commercial 3ds Max script that moves the active camera until selected objects fit in view, keeping FOV and focal length.
dangtiendung
Quick 3ds Max script that fills the gap between two objects with clones of geometry, lights, cameras, shapes or groups.
JokerMartini
3ds Max script for batch selecting by viewport visibility, material state, instances, class, modifier, wirecolor or name search.
Chuggnut
Small 3ds Max script that totals the polygons of several selected objects and shows the result in the prompt line.
obaida
3ds Max script that brings Blender-style scaling to vertices, edges and polygons on splines, meshes and polys.
Chuggnut
Classic free 3ds Max script by Chuggnut for renaming objects in a scene.
Chuggnut
3ds Max script that turns viewport diffuse texture display on or off for the selected objects, skipping the material editor.
markulie
MAXScript that finds and removes bugged animation layers that slow a 3ds Max scene without raising errors.
groutcho
3ds Max review script for validating, rejecting and rating scene objects with comments, annotations and an HTML report.
Chuggnut
3ds Max script for renaming several unique objects one after another, with the current object marked by a yellow box.
Dong-Wook Kim
Places a four-sided image plane and a height box in the 3ds Max viewport, with hide and opacity controls for both and freeze for the plane.
Chuggnut
Quadmenu item for 3ds Max 4.x that copies one object's transform and pastes it onto another.
TheMan
Dark color scheme for the 3ds Max Python (PyMXS) scripting editor, styled in blue to differ from the MaxScript theme.
Shiva
3ds Max macro that reaches all standard views with fewer hotkeys by cycling through them on repeated key taps.
Chuggnut
3ds Max script that prints the distance between two objects, or two vertices of one object, in the prompt line.
secondplace
3ds Max script for assigning Object IDs from a grid table and creating V-Ray MultiMatte render elements.
Chuggnut
3ds Max script that converts stack-based animation into vertex-based animation, without preserving space warp links.
Sergio Mucino
Small 3ds Max utility that flags objects carrying non-uniform scale and saves the list to a script file.
Jon Seagull
3ds Max script that hides or restores the time slider and track bar, handy when modeling or working on stills.
Martin Breidt
Four 3ds Max macros for keyboard shortcuts that switch select and transform modes and cycle coordinate systems.
obaida
3ds Max script for click-and-drag transforms of an object or group, with pivot setting and hold-key scaling.
Chuggnut
3ds Max script by Chuggnut that warps and scales an object, or a camera, by typing its matrix directly in local space.
Chuggnut
3ds Max script by Chuggnut presented as a scripted take on the Mkey tool, offered at version 2.3.5.
Chuggnut
3ds Max 4.x quad menu script that resizes the width, height and taper of many bone objects in one operation.
mohseni
MaxScript wrapper that makes it easier to add, remove and read Corona Renderer 8 tone mapping operators.
miauu
3ds Max on-screen statistics for selection, scene, sub-object counts and transforms, with customizable colors and fonts.
rode3d
3ds Max script that locks a transparent reference image to the camera view to guide modeling and projection work.
Jon Seagull
3ds Max utility that shows an object's parent groups from its name, to find items inside closed or nested groups.
Chuggnut
Widens or tightens the spacing of selected objects in 3ds Max, such as a row of fence posts, by scaling their relative positions.
FishMan
Three 3ds Max scripts for choosing the grid type and stepping the grid size up or down through presets.
Jon Seagull
Reveals and selects every parametric object left uncollapsed in a 3ds Max scene, ready for collapsing before a render or release.
markulie
Randomizes the position and rotation of many objects at once in 3ds Max, within ranges you set.
Chuggnut
3ds Max script for drawing directly onto an object's texture in the viewport to roughly mark out areas on a mesh.
Chuggnut
3ds Max script for moving and rotating an object by an exact amount in local or world coordinates.
miauu
3ds Max companion for MaxScript developers that lists code blocks, manages bookmarks, flags errors and searches scripts.
dangtiendung
Small 3ds Max macro that toggles between Clay and Default Shading modes, assignable to a hotkey.
rode3d
3ds Max custom modifier that exposes face counts, spline length and dimensions as wireable parameters, including for TextPlus.
Shiva
3ds Max macro that encodes a dropped image to a Base64 string and copies ready-to-use code to the clipboard.