JokerMartini
3ds Max tool that gives the viewport ZBrush and Mudbox style matcap shading using a temporary shader override.
Modeling plugins for After Effects, Blender, 3ds Max, Cinema 4D, DaVinci Resolve and Premiere Pro. 1,601 plugins in total.
JokerMartini
3ds Max tool that gives the viewport ZBrush and Mudbox style matcap shading using a temporary shader override.
Vint26
3ds Max tool that builds customizable facade windows in a few clicks, with types, mullions, sills, glass and textures.
Ofer Zelichover
MaxScript for 3ds Max that snaps an object's pivot to a selected vertex.
Christophe B
3ds Max script that deforms repeated meshes through up to 16 parameter spinners without changing vertex count.
mgh3d
3ds Max script that deforms editable poly vertices into a Chesterfield tufting pattern with adjustable buttons and seams.
Jon Seagull
3ds Max script that makes a smoothed copy of a spline by averaging each vertex with its neighbors.
miauu
3ds Max tool that reads spline segment lengths, point distances and segment angle without needing anything selected.
Vint26
3ds Max script that generates electrical outlets and switches with snapping, automatic wall holes and color options.
Martin Breidt
3ds Max macro that flips an Editable Poly between NURMS smooth-shaded display and base mesh with wireframe overlay.
miauu
3ds Max script that aligns Symmetry, Slice and Mirror modifier gizmos by picking three points or snapping to a plane.
FishMan
FishMan's 3ds Max script that turns an object so a selected edge lines up with the closest axis, judged from face normals.
Chuggnut
Small 3ds Max script that totals the polygons of several selected objects and shows the result in the prompt line.
Chuggnut
3ds Max utility that performs an export-ready reset XForm and collapse, with an attempt to fix flipped normals.
obaida
3ds Max script that brings Blender-style scaling to vertices, edges and polygons on splines, meshes and polys.
Chuggnut
3ds Max script by Chuggnut that smooths out Bezier spline knot handles.
Paul Hormis
Single-file MaxScript by Paul Hormis that grows selections in Skin or Poly contexts, for 3ds Max 6 to 8.
Chuggnut
3ds Max script that joins two NURBS surfaces with tangent alignment while keeping their edges intact.
huynguyen
3ds Max script that applies a ZBrush and Mudbox style matcap clay look to the viewport through an on-the-fly ShaderFX override.
Dong-Wook Kim
Places a four-sided image plane and a height box in the 3ds Max viewport, with hide and opacity controls for both and freeze for the plane.
SimonBourgeois
3ds Max script that retopologizes many objects at once with symmetry and area-based density for consistent meshes.
Chuggnut
3ds Max script that prints the distance between two objects, or two vertices of one object, in the prompt line.
mgh3d
MaxScript that clones and deforms a mesh along a path in the manner of ZBrush's IMM Curve brush.
Sergio Mucino
Small 3ds Max utility that flags objects carrying non-uniform scale and saves the list to a script file.
obaida
3ds Max script for click-and-drag transforms of an object or group, with pivot setting and hold-key scaling.
Paul Hormis
Single-file MaxScript by Paul Hormis for ring selection on skin or polygon components, aimed at 3ds Max 6 to 8.
rode3d
3ds Max script that locks a transparent reference image to the camera view to guide modeling and projection work.
Jon Seagull
Reveals and selects every parametric object left uncollapsed in a 3ds Max scene, ready for collapsing before a render or release.
Chuggnut
3ds Max script that acts like collapse vertex but without welding, merging selected vertices to their average position.
Paul Hormis
MaxScript by Paul Hormis for loop selection in Skin or Poly contexts, targeting 3ds Max 6 to 8.
Paul Hormis
MaxScript by Paul Hormis that shrinks the current selection in Skin or Poly contexts, for 3ds Max 6 to 8.
Chuggnut
3ds Max 4.x script that reverses the order of crosssections on a skinned model.
Chuggnut
Builds face selections in 3ds Max by comparing every face's orientation with a second object's direction.
miauu
3ds Max script that draws a circle spline with an exact knot count and radius, which the built-in Circle cannot do.
rusttm
Shifts selected points or whole objects a chosen distance along the direction between two picked points in 3ds Max.
Marius Silaghi
3ds Max modifier that fills mesh holes with triangles blended into surrounding geometry, with adjustable density and continuity.
Royal Ghost
MAXScript that chamfers inner corner topology on Editable Poly objects, complementing the vertex Chamfer that handles outer corners.
mjblosser
3ds Max tools for troubleshooting draw call and render order of objects, with a face index viewer.
mmorais
3ds Max tool built on the Max SDK that snaps mesh points onto other points or splines, along a direction or by edges.
Vint26
3ds Max script that places framed posters and paintings with height control, composition presets and included artwork.
JokerMartini
Procedural shoelace generator for 3ds Max that builds complete lacing from a grid mesh strip with nine patterns and tied or untied ends.
BodyulCG
3ds Max macro that pins one modifier to the top of the stack while you keep editing modifiers below it.
Blender community
Free edge loop tools: circle, relax, bridge and more.
Community
Blender add-on that adds more primitive mesh types to the Add > Mesh menu.
nickberckley
Blender add-on for fast boolean cutting with brush booleans, auto cuts and carver tools for hard-surface modeling.
MACHIN3
Free set of interface and modeling improvements.
Community
Blender add-on that provides additional curve shapes under Add > Curve > Extra Objects.
MACHIN3
Edit bevels and fillets after they are made.
MikhailRachinskiy
Blender add-on with analysis, repair, hollowing, alignment and export utilities for 3D printing.