Swordslayer
MAXScript struct that gives the Edit Poly modifier the same method signatures as polyop, so one codebase serves both.
Modeling plugins for After Effects, Blender, 3ds Max, Cinema 4D, DaVinci Resolve and Premiere Pro. 1,601 plugins in total.
Swordslayer
MAXScript struct that gives the Edit Poly modifier the same method signatures as polyop, so one codebase serves both.
rauquenrol
Blender add-on that joins selected objects into one with a single button click instead of a key sequence.
Denys Almaral
3ds Max scripted plugin that displaces Editable Poly vertices using any geometry object instead of grayscale maps.
Marius Silaghi
Non-destructive 3ds Max modifier for modeling and animating cloth with instant results and no simulation wait.
lightcube
Parametric 3ds Max geometry plugin that distributes props along splines, replacing the Spacing Tool non-destructively.
Brovar64
3ds Max script that merges huge amounts of geometry into one Editable Poly with memory protection against crashes.
flyingc
3ds Max tools that stitch faces between open borders on editable polys, mainly for linking roads to terrain.
lantlant
3ds Max plugin script that adds a ChamferTube simple object, supporting 3ds Max 9 and later.
mjblosser
Scripted 3ds Max modifier built on XForm that scales single objects, multiple objects or groups to exact real-world sizes.
Gravey
3ds Max script that repositions a group of objects with the scale tool while leaving each object's own scale untouched.
Kstudio
Kstudio script set for 3ds Max that sets object pivots by bounding box, surface, snapping or face click, plus quick resets.
Visuali Studio
3ds Max script that relocates an object's pivot to its center of mass or its lowest point.
kleontev
MAXScript tool that builds rooms in 3ds Max from dimensions or a spline, including walls, floor, ceiling, plinths and cornices.
Chuggnut
3ds Max script that converts a mesh's UV layout into a flat mesh while copying 3D vertex normals so it lights realistically.
obaida
3ds Max script that cleans up the topology of 3D objects, with undo, faster processing and material ID preservation.
panubis3d
3ds Max modeling script that generates quilted and Chesterfield upholstery in diamond or square patterns with buttons.
obaida
3ds Max script that makes the Bevel Profile modifier easier to control, with Sweep conversion and profile transforms.
Martin Breidt
MAXScript utility that spaces selected 3ds Max objects evenly along a curve and keeps them in place when the curve changes.
doomgrave
3ds Max script that draws or resizes splines to an exact typed length, scaling from the first vertex.
Marius Silaghi
3ds Max subdivision modifier for triangle meshes that gives smoother surfaces and better topology than TurboSmooth.
JokerMartini
3ds Max tool for slicing multiple objects with lines, freehand shapes, views or world planes, with full restore.
hesham elshipli
3ds Max scripted tool that generates parametric patterns, tiles, partitions and upholstery that adapt to closed 2D shapes.
Roger Christensen
Blender add-on for shaping organic meshes in real time, driven by the procedural textures built into it.
Jon Seagull
3ds Max toolbar script that converts imported AutoCAD .3ds meshes to Editable Mesh and runs Auto Edge in one click.
mufeng
Blender add-on that grows realistic snowflakes from a physically-based model, with presets, randomizing and growth animation.
Jon Seagull
Turns soft selection falloff into grayscale vertex colors on 3ds Max meshes and polys, with four paint modes.
obaida
3ds Max script for editing spline vertex tangents with axis control, local-axis movement and optional undo.
obaida
Quickly positions the 3ds Max Working Pivot using a surface or a few points, with macros to cycle coordinate settings.
Jon Seagull
Streamlined 3ds Max bevel script with far fewer controls, focused on chamfered extrusions.
coven
Blender plugin that copies and pastes modifiers, materials, transforms and animation across several objects.
Marius Silaghi
3ds Max modifier that bends models along a path without self-intersections, pinching or stretching at curves.
TheMan
3ds Max script that extrudes selected Editable Poly faces by random amounts between a minimum and maximum.
Marius Silaghi
3ds Max smoothing modifier that relaxes meshes while preserving volume by sliding vertices across the surface.
Chuggnut
3ds Max script that builds a chain along a spline from a single link object, scaling it to fit the path.
obaida
3ds Max scripts that fix the normal (extrude direction) of shapes through auto, by-face or four-point modes.
SimonBourgeois
One-button 3ds Max script that converts selected groups, including nested ones, into editable poly objects.
Marius Silaghi
3ds Max modifier that creates a shell around models without self-intersections and with chamfered or beveled edges.
Chuggnut
3ds Max unwrap script based on the Max 3.0 original, adding preset sizes, extra error checking and multi-object unwrapping.
dangtiendung
3ds Max tools that run ProBoolean operations through presets like union, subtract, trim and knife, similar to SketchUp Solid Tools.
Marius Silaghi
3ds Max modifier that pushes vertices in or out without the self-intersections of the standard Push.
Jon Seagull
3ds Max script that assigns random material IDs across an Editable Poly while leaving chosen polygons on a fixed ID.
obaida
3ds Max script that finds overlapping faces, polygons and shape segments across meshes, polys and splines.
Evgeniy Poyan
Places an object's local pivot at the minimum, middle or maximum of its bounding box on each axis in 3ds Max.
masquerade
3ds Max script that copies a source object onto many destination objects, aligning and linking each in one step.
Marius Silaghi
3ds Max modifier that adds contrast to model surface detail, across the whole mesh or only selected areas.
dangtiendung
3ds Max script that builds picture frames from selected images, matching each image's ratio, with profiles, colors and glass.
JokerMartini
3ds Max plugin for drawing splines and cables projected onto scene geometry, by two clicks or freehand.
Chuggnut
3ds Max script that projects one mesh's vertices onto another mesh surface along the first mesh's vertex normals.