SMagnusson
Blender add-on for painting where light should fall; it then creates and positions the lamps for you.
Rendering plugins for After Effects, Cinema 4D, 3ds Max, Blender, DaVinci Resolve and Premiere Pro. 730 plugins in total.
SMagnusson
Blender add-on for painting where light should fall; it then creates and positions the lamps for you.
Kstudio
Kstudio script for managing Material and Object IDs and automating render elements for V-Ray, Mental Ray and Corona.
Virtual Vertex s.r.l.
Render farm manager from Virtual Vertex that distributes 3ds Max jobs across mixed Windows, Linux and Mac hosts.
subburb
Wizard for 3ds Max that automates the steps needed to prepare and render a V-Ray flythrough camera animation.
pixamoon
3ds Max script that changes bitmap gamma across a scene or selection, with Normal Bump handling for V-Ray and Corona.
pixamoon
Network utility for 3ds Max that starts, stops and monitors distributed rendering services on remote render nodes.
dangtiendung
Free 3ds Max utility that converts selected lights and materials to Corona Renderer in a single action.
atanasbak
3ds Max plug-in that places 2D alpha images in a scene and generates shadows from their alpha channel at render.
spacefrog
3ds Max script that lowers CPU contention during renders by setting process priority and core affinity, then restoring your original values.
estebanponce
Blender add-on that renders ID passes and transparent object masks for compositing, with options to bake IDs to textures.
grover_gol
Render pass manager for 3ds Max with unlimited passes inside one output file and farm submission via Backburner or Deadline.
IllusionBug
3ds Max rollout that bakes ambient occlusion into vertex colors via radiosity and helps manage vertex color channels.
colinsenner
Free 3ds Max script that builds matte passes per layer and supports xref scenes.
Jimmy_Brullefert
3ds Max script that adds and manages Corona render elements, with sensible defaults for basic compositing.
Osetrov
3ds Max script that automatically corrects material albedo in Corona and V-Ray scenes by lowering bright and raising dark diffuse.
dangtiendung
3ds Max script that adds and places V-Ray or Corona lights automatically, aimed at interior and architectural scenes.
dangtiendung
Free 3ds Max script that condenses Corona's render settings into a simple panel of the most used parameters.
JokerMartini
3ds Max script for assigning object wire colors by swatch, at random or as gradients for compositing masks.
LoneRobot
3ds Max utility that turns a rendered background image into a ready-to-assign mental ray matte material.
rdg
Procedural graph paper texture for 3ds Max built from horizontal and vertical gradient ramps, delivered as an .mzp.
quasiKrystal
Render pass and task manager for 3ds Max that sets up per-pass scene changes and submits jobs to Backburner or Deadline.
atanasbak
Component for 3ds Max that converts V-Ray scenes from sRGB to ACEScg, loaded through the AIO App.
Jimmy_Brullefert
MaxScript that widens a Corona Camera's render area in width and height, adjusting focal length or FOV to compensate.
Jon Seagull
3ds Max macro that adds a toggle button for rendering vertex colors, changing nothing permanent in the scene.
rode3d
3ds Max script that drives a camera's near and far clipping planes from objects you pick in the scene.
Nik Clark
3ds Max script that rebuilds the Cornell Box from Cornell University's original measurement data for render testing.
DavidAviles
3ds Max script that turns simulated FumeFX grids into aligned, renamed VrayVolumeGrids loading the same caches.
SimonBourgeois
3ds Max script that shifts V-Ray scenes and materials from a gamma-based setup to ACES OCIO, in batches if wanted.
Chuggnut
3ds Max script that includes or excludes a chosen object from selected lights with one button.
Chuggnut
3ds Max MaxScript that renders an image sequence into a single tiled bitmap, mainly for building game fonts.
Jon Seagull
MaxScript replacement for the finalRender material interface that gives compact rollouts and grouped lighting and raytracing controls.
secondplace
3ds Max script for assigning Object IDs from a grid table and creating V-Ray MultiMatte render elements.
mohseni
MaxScript wrapper that makes it easier to add, remove and read Corona Renderer 8 tone mapping operators.
cmjohncheng
AI-powered 3ds Max script that makes seamless PBR materials from images or text prompts and wires them into Corona.
cmjohncheng
3ds Max script that uses Google Gemini to edit and fix finished renders from the frame buffer by masking an area and describing the change.
Jon Seagull
Startup script for 3ds Max that makes finalRender create new objects with send/receive GI and receive caustics switched on.
SimonBourgeois
3ds Max script that includes or excludes selected objects from selected lights with add, replace or remove options.
EKDTools
MaxScript that builds Batch Render views from selected cameras by reading width, height and frame values from their names.
EKDTools
3ds Max performance analysis tool that colors the scene as a heatmap from polygon counts and material complexity.
fed_86
Batch render queue manager for 3ds Max covering multiple cameras, scene states and external .max files with V-Ray or Corona.
[email protected]
3ds Max script that saves Corona render elements as 16-bit TIFs and stacks them into grouped Photoshop layers after each render.
Physical Addons
Blender sky addon for physically based atmosphere, sun, stars and clouds in Eevee and Cycles.
Community
Blender add-on that adds a three-point light setup around the selected or active object.
Håvard Dalen
Blender add-on that simulates real lenses in Cycles using optical data, with bokeh, aberration and breathing.
pioverfour
Blender add-on that places and animates the Sun using geographic location, date and time.
Dynamic Sky
Blender add-on that creates an adjustable dynamic sky for the Cycles render engine.
Blender Guru
Blender Guru add-on that sets up realistic outdoor lighting from HDR-quality skies in one click.
Blender Studio
Blender Studio add-on for procedurally generated painterly brushstroke layers on 3D models.